Large City: Zdin Gro Hadfow

Zdin Gro Hadfow

Zdin Gro Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceVrǟmnde̜wi̽fto Diocese
Sub ProvenceMönvno̠n Parish
RegionBêfa-píêyiqë Grasslands
Founded1167
Community LeaderLord Nal̄ú
Area62 km2 (24 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation6350 m (20833 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population14843
Population Density239 people per km2 (618 people per mi2)
Town AuraAugury
Naming
Native nameZdin Gro Hadfow
Pronunciation/zdin/ /gro/
Direct Translation[light blue] [tain; locomotive]
Translation[Not Yet Translated]

Zdin Gro Hadfow (/zdin/ /gro/ [light blue] [tain; locomotive]) is a subtropical Large City located in Mönvno̠n Parish, Vrǟmnde̜wi̽fto Diocese, within the Irus.

The name Zdin Gro Hadfow is derived from the Goblin language, as Zdin Gro Hadfow was founded by Ghrungla, who was culturaly Wood Elf.

Climate

Zdin Gro Hadfow has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 14°C (57°F). Zdin Gro Hadfow receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Zdin Gro Hadfow covers an area of nearly 62 km2 (24 mi2), and an average elevation of 6350 m (20833 ft) above sea level.

Overview

Zdin Gro Hadfow was founded durring the late 13th century in fall of the year 1167, by Ghrungla. The establishment of Zdin Gro Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zdin Gro Hadfow's construction back out of the project. Ghrungla pushed on reguardles, and Zdin Gro Hadfow was finished, but starts off as a terible place to live.

Zdin Gro Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Zdin Gro Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Zdin Gro Hadfow is buildings have been located at convienant points along the gorge Zdin Gro Hadfow was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Astonishigly, the brittle defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Something in your gut tells you that you may be unwelcome in Zdin Gro Hadfow. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Zdin Gro Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zdin Gro Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zdin Gro Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zdin Gro Hadfow's parks.

Zdin Gro Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdin Gro Hadfow.

Zdin Gro Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zdin Gro Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zdin Gro Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zdin Gro Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zdin Gro Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdin Gro Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdin Gro Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdin Gro Hadfow's public wards, blessings, and other arcane systems.

Zdin Gro Hadfow has an Administrative Academy which trains individuals in the administrative arts.

Zdin Gro Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zdin Gro Hadfow's grid is powered by mana accumulators.

Zdin Gro Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Zdin Gro Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Zdin Gro Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zdin Gro Hadfow's natural decorations nor waterways.

Zdin Gro Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zdin Gro Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zdin Gro Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zdin Gro Hadfow's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Zdin Gro Hadfow rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Howler near Zdin Gro Hadfow are known to be almost tame, such that they can be put to domestic use.

Zdin Gro Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Illusion energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 43
  • Farm Laborer: 74
  • Hunters: 51
  • Milk Maids: 37
  • Ranchers: 19
  • Ranch Hands: 38
  • Shepherds: 39
    • Farmland: 59817 m2
    • Cattle and Similar Creatures: 3710
    • Poultry: 44529
    • Swine: 2968
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1484

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 30
  • Bookbinders: 18
  • Buckle-makers: 19
  • Cabinetmakers: 36
  • Candlemakers: 54
  • Carpenters: 45
  • Clothmakers: 42
  • Coach and Harness Makers: 16
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 34
  • Farrier: 109
  • Furriers: 9
  • Glassworkers: 46
  • Gunsmiths: 34
  • Harness-Makers: 13
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 35
  • Locksmiths: 15
  • Matchstick makers: 24
  • Musical Instrument Makers: 22
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 20
  • Plasterers: 19
  • Pursemakers: 23
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 29
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 14
  • Soap and Tallow Workers: 58
  • Tailors: 80
  • Tanners: 19
  • Upholsterers: 22
  • Watchmakers: 20
  • Weavers: 47
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 25
  • Butchers: 34
  • Chandlers: 42
  • Chicken Butchers: 40
  • Entrepreneurs: 15
  • Fine Clothiers: 40
  • Fishmongers: 38
  • Florists: 8
  • Potion Sellers: 26
  • Resellers: 61
  • Spice Merchants: 19
  • Wine-sellers: 33
  • Wheelwright: 23
  • Woodsellers: 14

Service workers

  • Bakers: 82
  • Barbers: 76
  • Coachmen: 21
  • Cooks: 57
  • Doctors: 32
  • Gamekeepers: 22
  • Grooms: 13
  • Hairdressers: 54
  • Healers: 40
  • Housekeepers: 42
  • Housemaids: 67
  • House Stewards: 40
  • Inns: 14
  • Laundry maids: 26
  • Maidservants: 54
  • Nursery Maids: 26
  • Pastrycooks: 43
  • Restaurateur: 54
  • Tavern Keepers: 57

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 14
  • Chemical Workers: 8
  • Coal Heavers: 30
  • In-Town Couriers: 32
  • Long Haul Couriers: 33
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 40
  • Millers: 32
  • Miners: 36
  • Oilmen and Polishers: 23
  • Postmen: 36
  • Pure Finder: 18
  • Skinners: 44
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 53
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 44

Skilled Laborers

  • Accountants: 19
  • Alchemist: 21
  • Clerk: 30
  • Dentists: 14
  • Educators: 40
  • Engineers: 21
  • Gardeners: 15
  • Mages: 10
  • Plumbers: 16
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 30
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 17
  • Kami Clerk: 29
  • Landlords: 30
  • Lawyers: 18
  • Legend Keepers: 26
  • Militia Officers: 98
  • Monks, Monastic: 46
  • Monks, Civic: 44
  • Historian, Oral: 33
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 36
  • Priests: 61
  • Rangers: 20
  • Rat Catchers: 24
  • Scholars: 23
  • Spiritualist: 27
  • Slayers: 8
  • Storytellers: 60
  • Military Officers: 47

Cottage Industries

  • Brewers: 43
  • Comfort Services: 57
  • Enchanters: 17
  • Herbalists: 17
  • Jaminators: 51
  • Needleworkers: 49
  • Potters: 25
  • Preserve Makers: 43
  • Quilters: 21
  • Seamsters: 82
  • Spinners: 40
  • Tinker: 16
  • Weaver: 38

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 23
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 14
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 44
  • Writers: 53

Produce Industries

  • Butter Churners: 47
  • Canners: 42
  • Cheesmakers: 57
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 24
  • Smokers: 19
  • Stockmakers: 16
  • Tobacconists: 22
  • Tallowmakers: 32

5512 of Zdin Gro Hadfow's population work within a Foundational Occupation.

8144 of Zdin Gro Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1187 (8%) are noncontributers.

Points of Interest

The center of Zdin Gro Hadfow's town square was built around an ancient standing stone.

POI

History

Zdin Gro Hadfow used to be much richer, but something happened in the last 4 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Zdin Gro Hadfow. One of Zdin Gro Hadfow's local festivals commemorates this miracle.

History